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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

CanI haveyourstuff
Native Freshfood Minmatar Republic
39
|
Posted - 2013.09.02 05:51:00 -
[1] - Quote
Nikolai Vodkov wrote:Why don't people realize that being able to apply DPS better = More DPS? You guys rely on paper DPS of EFT too much.
I dont see golem applying dps better in future... do you see? |

CanI haveyourstuff
Native Freshfood Minmatar Republic
39
|
Posted - 2013.09.02 06:18:00 -
[2] - Quote
Nikolai Vodkov wrote:CanI haveyourstuff wrote:Nikolai Vodkov wrote:Why don't people realize that being able to apply DPS better = More DPS? You guys rely on paper DPS of EFT too much. I dont see golem applying dps better in future... do you see? I do actually. It will deliver the payload 25% faster. Not as game changing as Optimal + Falloff bonus but Golems can already do 1400 DPS with overload. Now it will be able to project that DPS further.
that 25% faster is so trivial and meaningless. DPS number will remain same. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
40
|
Posted - 2013.09.03 10:16:00 -
[3] - Quote
Marauder fleet boost bonuses, that would rock. Also what Aganola said.
anyway that bastion stuff and whatnot changes atm you are planning are just bad If you want us to use marauders then they better be worth 1b+
random ass vindicator can do 2.2k dps, costs 1b+... who the hell would buy marauder instead? |

CanI haveyourstuff
Native Freshfood Minmatar Republic
40
|
Posted - 2013.09.03 18:16:00 -
[4] - Quote
Battle Cube wrote: Or will non-bastion mode be purposely unbalanced (nerfed) because of the possibility of fitting bastion ?
problably that... it's the CCP way of doing things.
and yeah as someone said, "MARAUDER" name does not fit if you want to make it into tiny cap ship.
Give them god damn tank already, more dps, more everything, more sensor str.. make them worth pvp ships, they are T2 battleships for eff sake.. "MARAUDERSSSSS" mmaaarrraaauuudddeerrrssssss ?!?!?! hello? :D
make them wanted, make them worth 1bil+, make them pvp choise no1. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
42
|
Posted - 2013.09.04 06:45:00 -
[5] - Quote
Jaded Sky wrote:Looking forward to this change. I do think some tweaking is still required but overall I like it. I feel like people complaining are stuck on the idea that the Marauder should only be for PvE or that it should be just a giant EHP/DPS generic ship. At least this opens up an interesting possibility for fleets, etc. Even large scale fleets just using the MJD exclusively could theoretically work given the increased cool downs. Will be interesting to see what happens.
what the .. are you on about? Have you even been in some fleet.. at all.. in any?!
ppl are just mad because them marauders were only lvl4 boats and now they will be even worse lvl4 boats. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
42
|
Posted - 2013.09.04 06:49:00 -
[6] - Quote
Battle Cube wrote:Dinsdale Pirannha wrote:Regardless of how idiotic I think these proposed changes are, CCP should have a long hard look at the skills required to fly a Marauder, compared to any other BS class ship.
I not going to jump onto EveMon, or even ingame now, and I know some enterprising soul will dig up the answer precisely, but for my trade alt (no spaceship command skills of note, or proper implants), needs 130 days of training just to climb into a Marauder, and that is just level 1 of a level 10 skill. So tack on who knows what for that. THEN tack on ANOTHER level 8 skill for the Bastion module. THEN tack on another level 5 skills to operate the MJD, which apparently crucial now to gain the range to target NPC's properly.
Now let's look at a Vindicator, or Nightmare, same character. Looks like 7 days to get two racial BS skills to 1, which is a level 8 skill.
I am not going to work out the precise numbers, but the skill path to maxing out a dual race BS to V is way way shorter than getting the Marauder and all attendant skills to V.
So bottom line, if someone is willing to put in a huge amount more training for a ship, it damn well better outperform a counterpart, and from what we are seeing here, the new stats don't even come close to that.
And CCP, don't take this as a suggestion to nerf the **** out of faction BS's, even though I know your "rebalance" team is dying to do just that. +1
+1
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
42
|
Posted - 2013.09.04 07:22:00 -
[7] - Quote
Jaded Sky wrote:CanI haveyourstuff wrote:Jaded Sky wrote:Looking forward to this change. I do think some tweaking is still required but overall I like it. I feel like people complaining are stuck on the idea that the Marauder should only be for PvE or that it should be just a giant EHP/DPS generic ship. At least this opens up an interesting possibility for fleets, etc. Even large scale fleets just using the MJD exclusively could theoretically work given the increased cool downs. Will be interesting to see what happens. what the .. are you on about? Have you even been in some fleet.. at all.. in any?! ppl are just mad because them marauders were only lvl4 boats and now they will be even worse lvl4 boats. Ignoring the childish jab. Everyone uses and will continue to use pirate battleships unless they make marauders into better pirate battleships which continues down the old route that CCP is trying to avoid by having different roles/niches for ships. It doesn't take a rocket scientist to see that by using the MJD properly you can pop 100km away and pop any pesky frigs and still have insane range while in combat mode to deal with anything else, as far as I can tell they will perform the level 4 role quite well if not better because of the siege modes allowing freed up slots for more deeps/enhancers/range/etc. Diversity is good, and I want to see more.
It's not childish jab.. it's me asking very emotionally because I feel the lack of knowledge and knowhow from alot of ppl who will lead ccp to do stupid *******!
there is no place in pvp for 1bil+ marauder, who the hell would take kronos over vindi??? and why?
because of bastion bling bling mjd paow paow anime transformation thingie? NO!
also talking about pve.. they wont be used in incursions. and no sane person will use bastion mode in lvl4 mission because you have gates to travel and today all marauders tank more than enough - while pimping fit you could permatank random mission forever.
also it's easier to get into imba pirate ship and still do missions alot faster. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
44
|
Posted - 2013.09.04 19:14:00 -
[8] - Quote
CCP Ytterbium wrote:We discussed the Marauder situation further and came with the following changes:.
Delete this part:
When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way When in bastion mode, Marauder speed is set to 0 m/s, mass is increased by a factor of 10, cannot warp. Also receives a weapons timer that prevents station docking or gate jumping. Weapon time should not require the user to drop weapon safeties in high-sec (being investigated)
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
45
|
Posted - 2013.09.04 19:27:00 -
[9] - Quote
imo ccp has lost their way with marauders.
I give up. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
45
|
Posted - 2013.09.04 19:40:00 -
[10] - Quote
Jovran wrote:So we now get a ship that can bounce around 100km at a time, deploy for a range increase, but also has a bonus to webs, which work within 15km or so....
It seems like the web bonus is competing with the rest of the concept.
yup, its like having a ferrari and taking part in race where winner is the slowest........ |
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
46
|
Posted - 2013.09.05 04:43:00 -
[11] - Quote
Oberus MacKenzie wrote:- give the bastion mod a mild damage application bonus (20% to tracking, 10% to explosion vel+rad)
GOLEM does not need any 10% explo vel+rad bonus.
GOLEM needs serious large missile velocity bonus, like 100%+ This would make golem useful in pvp and PVE alot more. It doesnt increase dps but it increases chance to hit alot!
and +1 low slot ffs..
why missiles are not being used in pvp, especially torps and cruises? because they apply damage with huge delay and can be mitigated really easily. Why try to fix it like *********? rather fix it like it's supposed to be.
I mean.. for gods sake we have torpedoe traveling 3500 m/s , crusies 12k m/s cruises are slowly getting to the point of being useful - torps, far from it and only used on bombers if at all. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.05 18:41:00 -
[12] - Quote
Gizznitt Malikite wrote:Flyinghotpocket wrote:zbaaca wrote:i have a good question. please explain me WHY CNR have 8/7/5 and golem 8/7/4 THIS Because Marauders get 19 slots and 2 rigs. Because Normal BS's get 19 slots and 3 rigs. Because Navy & Faction BS's have 20 and 3 rigs. Drone Bonused ships generally get 1 less slot.
I mean.. golem is shitloads of drone bonused, I use it as sentry boat and field 20 sentrys at once!!! dafuq |

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.06 04:52:00 -
[13] - Quote
HolidayDerp derf wrote:Vindicator wont last as long on cap boosters, Vindicator dual 800 boosted vs Vargur dual 400s in the ASBs tengu could do it 100mn fit could kite/speed tank it untill it ran out of charges which would take forever
aaaand he still doesnt get it... |

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.06 05:06:00 -
[14] - Quote
HolidayDerp derf wrote:CanI haveyourstuff wrote:HolidayDerp derf wrote:Vindicator wont last as long on cap boosters, Vindicator dual 800 boosted vs Vargur dual 400s in the ASBs tengu could do it 100mn fit could kite/speed tank it untill it ran out of charges which would take forever aaaand he still doesnt get it... it's supercool to see obviously hisec miners teach everyone how pvp works. YESS, I mean.. this bastion will fix pvp for marauders, they be marauding around alll day and night - doing this marauding stuff you know. They will eat vindis and tengus and and and small kittens and then some more. HelL! they will bastion up at my neighbour dog's cerial bowl and eat it all dry before dog could even notice!!!!!!!! "fix" pvp for marauders it will just make the asb more op than it already is. :(
do you see pimp ships in pvp alot? I mean.. you do see them pirate BS-es doing alot pvp right?
real EVE pvp is not ALLIANCE TOURNAMENT!!!!! |

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.06 08:02:00 -
[15] - Quote
James Amril-Kesh wrote:Native Freshfood understands PVP.
bleh bleh bleh bluh bleh derp bleh derp derp
that much you just contributed towards better marauders, ty! |

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.06 08:11:00 -
[16] - Quote
Malcanis wrote:Onictus wrote:
I also think they dicked the dog pretty well with the HACs in general.
I can't see where they are going, other than a ship that PvPs worse than the ENTIRE T1 line up, and PvEs worse that most of the T1s and 3/4 of the pirate ships with the fourth being debatable......all of which are comparable in price.
My cerb v your caracal, let's do this
provide real numbers and reasons how and why is your cerb so good and why would you win... and if you lose to caracal that has buddy warping in @ you then how much you lose. vs. going to pick up another caracal |

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.06 08:19:00 -
[17] - Quote
Kane Fenris wrote:i cant understand this removeing web bonus was a good thing imho cause you realy dont need it on those ships... you dont need it in pve esp with the mjd
and you certrainly do not need it in fleets i guess nobody would fly one of theese solo anyway...
plz remove it and give them something they realy can make use of like warpcore str!
webs are good @ incursions, they help aloooot
all marauder's need is dps buff to justify their training and cost, and maybe MJD that can be used even when scrammed
BANG and you'd have null full of fun pvp again and small bs gangs.
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.06 09:08:00 -
[18] - Quote
Garviel Tarrant wrote:You are quite clearly awful at pvp and shouldn't comment on it.
you just contribute so much that it's just unbearable...
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
48
|
Posted - 2013.09.06 09:10:00 -
[19] - Quote
Kane Fenris wrote:1.) in incursions you have dedicated web (lokis)
2.) you are horribly wrong MJD cant be used SCRAMED only when disrupted.
so id like to make my case for +2 warp strengh:
it would make the ship harder to catch which is of use in pvp and pve and it will make the effort to catch it be more in line with the ship cost. you either need 3 str faction scram or 2x scrams which is by no means uncommon or imnpossible.
so lets look at the gain you would be able to move arround more freely in low (and partly null) it helps with the ability to run lvl5 it even may be of use in incursions the use in pvp is obvious too (and id rather have the tr than a bonused web cause even with bonused web chances are you cant kill or cant kill fast enough that damn interceptor and by all means it shouldnt be so easy to hold a ship with that price tag.)
NO!
1. it's vindis 2. NO **** really? thats why im proposing marauder bonus if MJD fitted then MJD immune to scram's.
+2 str is just too OP.
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
49
|
Posted - 2013.09.06 09:46:00 -
[20] - Quote
Lloyd Roses wrote:CanI haveyourstuff wrote: and now replace that caracal and cerb with mega and kronos... see what happens.
Dis Mega is sooou gunna get its butt handed 7o
in AT scenario yes.. in eve real PVP - the fight problably wont happen. |
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
49
|
Posted - 2013.09.06 15:12:00 -
[21] - Quote
Onictus wrote:Debora Tsung wrote:Onictus wrote: Aside from being able to salvage on the fly there isn't a lot going for them, the pirate BSs, specifcally mach and vidi are just plain better.
If there was ever a reason to buy a marauder, this was not it.  Honestly salvaging on the fly...  The only time I ver used that tractor beam range bonus was when I wanted to get that mission critical loot one minute earlier... Doesn't happen that often, as I could just kill all, warp out and come back with my noctis. And once you go for blitzing all missions, you've got a MWD anyways, no? So other than saving on ammo, what is the advantage? Overtanking? Ship speed? DPS? Nothing matched up. My mach goes over 650 m/s on after burner and has a sig smaller than passive drake...with over 900 DPS to boot, it was basically a matter of charge destroy and bail. What exactly is the motivation to train ANOTHER x10 skill and buy another expensive ship....that can't match any of it?
Only reason to use marauder over faction or pirate bs is less ammo usage, a tiny bit better tank, lock range (110ish with golem) and maybe tractor bonus to get mission lootski faster. That +20-30 lock range was really useful on golem tho.
but when we talk about anything else thats not lvl4 missions then they are and will be crap with these changes.
there are better ships for lvl5-s and most lvl5-s are being done in carriers where player has carrier in every god damn system and they only blitz while deny all bad missions and just shuttle around.
but now then wehen we talk about machariel.. well everything is **** compared to it. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
49
|
Posted - 2013.09.06 15:22:00 -
[22] - Quote
Xequecal wrote:The first Vargur iteration could local tank three sieged dreads. The Golem could tank four.
wut? care to explain and provide numbers or you just troll? |

CanI haveyourstuff
Native Freshfood Minmatar Republic
49
|
Posted - 2013.09.06 15:31:00 -
[23] - Quote
Xequecal wrote:CanI haveyourstuff wrote:Xequecal wrote:The first Vargur iteration could local tank three sieged dreads. The Golem could tank four. wut? care to explain and provide numbers or you just troll? With 2x XLASBs and links you could get a >25000 DPS tank on the original Vargur with the 30% stacking resist thing. Volley damage on a dread is like 40-50k? You could get more shield EHP than that and XLASBs cycle faster than dreads shoot.
you do realize that XLASB's wont last forever and they use charges? And they have reload time? And Marauder cant kill dread?!
hmmmm who would win in the end? hmmmmmmmmmmmmmmmmm |

CanI haveyourstuff
Native Freshfood Minmatar Republic
49
|
Posted - 2013.09.06 15:37:00 -
[24] - Quote
Xequecal wrote:The bastion module syncs up pretty well with XLASB capacity so once your boosters are dry you turn off bastion and warp off. Or alternatively, just start moving and the dreads can't hit you anymore.
no.. really.. im sure that random guys just brawl out in deep 0... one marauder, one dread and they just do it without any backup at all from either side - and then at some point marauder just packs hes stuff and goes home to cry?
I think this will happen in future with these proposed changes!
I hope you get my sarcasm.
also.. that marauder wont be moving anywhere if it would be real life pvp situation in null. with mjd ab mwd or not - only escape with pod |

CanI haveyourstuff
Native Freshfood Minmatar Republic
50
|
Posted - 2013.09.06 15:49:00 -
[25] - Quote
Xequecal wrote:I never said it was a good idea to do this, I just said it was possible in response to the other guy's criticism that the posted strategy wouldn't work because local tanking dreads was/is impossible.
ok I understand.. for chatting and just communicating with internet spaceship people in these forums is one thing but lets try to help out CCP here by telling what we want - not what this or that setup coulda woulda do in theory only etc
do you want marauder to be able tank dread short time? I dont.. I really doupt that you want it either :P |

CanI haveyourstuff
Native Freshfood Minmatar Republic
50
|
Posted - 2013.09.06 15:58:00 -
[26] - Quote
Mournful Conciousness wrote: Do people here know what they want?
Do they all want the same thing?
Do some of them want mutually exclusive things?
(brace for ensuing flame war...)
as we have seen, they listen who screams the loudest... so lets not allow clueless miner person to scream louder 
Onictus wrote:I would love a T2 battleship that could y'know battle.
This aint it though.
+1 |

CanI haveyourstuff
Native Freshfood Minmatar Republic
51
|
Posted - 2013.09.07 13:12:00 -
[27] - Quote
Bouh Revetoile wrote:Let me clarify the situation for you : Is the target within 13km ? - yes : web and kill ; MJD out. - no : MJD out.
These things will have the best subcap tank, and rival the best subcap firepower, and that's without bastion. With MJD, they have a very good mobility, either to go in or out of a field of battle, whatever the range they need, because the web bonus allow to pin down anything and melt it in seconds if it come too close.
These things will be very hard to kill I'm afraid, without a good fleet. Or maybe it's a stealth Keres buff ?
and in what eve world there is even slightest chance that you can execute either of those options?
99.9% there will be another factor that neglects whole "new" marauder bastion stuff and it ends up being "warp warp warp warp fast safespot plzplzplzplz warp nauuuuuu!"
in theory it's cool situational story bro |

CanI haveyourstuff
Native Freshfood Minmatar Republic
51
|
Posted - 2013.09.07 14:13:00 -
[28] - Quote
Roime wrote:That pricetag doesn't make ships "mostly PVE", marauders aren't especially expensive compared to normal T3 fits, and nothing compared to pirate BS fits or caps.
wowowowowowo wooooooooooooooo... I can get 2,5 random T3 ships for 1.1bil you better check market before posting. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
52
|
Posted - 2013.09.07 14:28:00 -
[29] - Quote
Roime wrote:CanI haveyourstuff wrote:Roime wrote:That pricetag doesn't make ships "mostly PVE", marauders aren't especially expensive compared to normal T3 fits, and nothing compared to pirate BS fits or caps.
wowowowowowo wooooooooooooooo... I can get 2,5 random T3 ships for 1.1bil you better check market before posting. wowoowowowoowowoooooo common T3 PVP fits cost 1-1.2bil
showme
and then show me same cheap marauder pvp viable fit
and dont forget tons of more expensive rigs |

CanI haveyourstuff
Native Freshfood Minmatar Republic
53
|
Posted - 2013.09.07 14:36:00 -
[30] - Quote
Gimme more Cynos wrote:Yes, the Torp-Golem is kinda crappy with these changes, but still - Javelins will reach excessive range for torps too.
there is no reason to use javelin torp over simple T2 cruise. Sadly. |
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
53
|
Posted - 2013.09.07 17:22:00 -
[31] - Quote
Golem FIX
250% torp max velocity, -250% flight time. 100% cruise max velocity, -100% flight time.
Suddenly this ship got fixed and is now useful for incursions and a bit more in pvp.
golem does not need any explo rad/vel buff, it is good as is... |

CanI haveyourstuff
Native Freshfood Minmatar Republic
53
|
Posted - 2013.09.07 17:26:00 -
[32] - Quote
Dave Stark wrote:CanI haveyourstuff wrote:Golem FIX
250% torp max velocity, -250% flight time. 100% cruise max velocity, -100% flight time.
Suddenly this ship got fixed and is now useful for incursions and a bit more in pvp.
golem does not need any explo rad/vel buff, it is good as is... i'm not convinced you understand how percentages work.... torps with negative flight time, and cruise missiles with 0 flight time?
anyway my point is that range gets to be same as now. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
53
|
Posted - 2013.09.07 19:19:00 -
[33] - Quote
Wolfgang Achari wrote:Correct me if I'm wrong, since it's been a while since I've done missions, but last I checked you don't need a 1000dps tank to solo L4 missions. The few places you do need a greater tank than that are meant to be run by multiple people/accounts anyways. Likewise, T1 resists are more than adequate to run the ships respective racial missions without issue. This truly isn't as big of an issue as many people are making it out to be. After all, remote repping isn't the only reason resist bonuses were nerfed recently. ;)
all lvl4-s are doable with very little tank and if you use MJD then in half cases you even dont need to tank at all. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
55
|
Posted - 2013.09.08 12:38:00 -
[34] - Quote
Wedgetail wrote:as for incursion fleets marauders >> pirate battleships BUT harder to skill into, trickier to support, and so less prevelant - they are however the most powerful of battleship hulls that can be fielded in that environment.
Hmm... do I understand that marauders ">> asin better >>" than pirate battleships but harder to skill into?
well, there are rarely any marauder in incursion fleet tho because faction / pirate bs-es are just alot better and new changes will not make marauders more wanted in incursions either. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
55
|
Posted - 2013.09.08 12:52:00 -
[35] - Quote
Wedgetail wrote:marauders are better than the pirate battleships - this is due to their versatility and damage projection ability, pirate battleships are t1.5 marauders - thus do not require the t2 skill prerequisites, while he multiple race skills do attribute to evening this out, they aren't the same thing - costs are very different when comparing the two.
they also handle very differently, marauders sport vast amounts of utility that the pirate hulls simply don't have, personally i despised marauders for incursions until the point that I learnt how to adapt to them and make em do what they're good at, and I have not been out classed by any pilot in a faction battleship since. marauder's prime is in versatility, once you've got a handle on that it's the keenest sword you'll ever own
man... for incursions, no.
Do you even fly in incursion fleets?
The best shield fleet comp is 10 vindis, 10 machs, 10 nm's, 6ish logis and ogb-s give or take +/- mixup.
marauders get taken if there is absolutely no more vindi mach or nm to pick from all ppl who want to get in fleet.
marauders have worse tracking, worse dmg application, worse utility, weaker tank... maybe not in armor fleets but yeah. thats the sad reality tho. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
55
|
Posted - 2013.09.08 13:17:00 -
[36] - Quote
I couldnt give a flying **** even that you were first person to take down incursion really... couldnt care less
things change and ppl get better, ppl learn more
it's time for you to come and see any active incursion community and learn why pirate/faction bs-es are alot better than marauders. there are alot of reasons and they are all valid also.
but sir.. atm you are talking nonsence.
if you say that vindi is t1.5 BS compated to kronos... theres smth wrong with you no offence |

CanI haveyourstuff
Native Freshfood Minmatar Republic
60
|
Posted - 2013.09.08 16:04:00 -
[37] - Quote
Wedgetail wrote:if you don't care then why ask? and you yourself professing to having such experience and not sharing? It would seem you've reached the limits of your patience or knowledge or both? you won't be able to discredit my view by simply stating your dislike for my background, you'll need more of an effort than that - but i'll understand if you're not willing to exert the effort required.
nice words aligned up one after another... tons of jibrish.
take kronos and vindi - put them next to eachother, compare bonuses/slots/numbers if you make out that vindi is t1.5 compared to it then uhmm... good luck.
I dont care about your achievements and whatnot... and I asked because I hoped that you will at least be arsed enough to open attribute windows for different pirate bs and marauders - maybe you'd understand the point yourself. Nothing more.
this situation is not like "i have an opinion and I think that this is better" it's just facts.
but on the matter of proposed changes - your opinions are welcome and appreciated ofcourse.
DSpite Culhach wrote:Rexxorr wrote:Tractor beam bonus plz :-) does not have to be as good as noctis, but a bit better.
Hmm pvp, how about this as a suggestion: Modules takes 50% less damage when over heated in bastion mode. It would actually seem kinda more logical if Marauders actually had something that allowed far longer overheating, it would make more sense then Bastion mode, to me, at least.
I like that idea alot.
Bastion "like" module which transforms ship to allow extreme cooling of modules.
overheated weapons, utility, speed etc. and there - we have T2 bs worth using. But for pvp... still dunno, they need some more bonuses to justify 1bil + price. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
64
|
Posted - 2013.09.09 15:05:00 -
[38] - Quote
Ralph King-Griffin wrote:Wedgetail wrote:the subsystems for t3 are modelled off of the HAC and force recon equivelents, t3's are "general" cuz they can pick an choose between which ones they want, yes this creates a general purpose hull, but the base components are specialised - hence my interpretation that t3's are specialised hulls that can become generalised by choosing to do so - equally a t3 can become very specialised by picking only the subsystems that aid a single task, it's all down to what you build it to do and how you fly it, it is..what you make of it X) Love the logic.
no.. you are plain stupid. he has more knowlede and experience.. he knows how to use classy words and anyway.. he knows he's ****.
you are total moron to think otherwise
http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
ffs look at that picture... pirate BS is t1.5 compared to marauders!!!!

hell.. dem marauders are so specialized atm that all incursion fleets are full of them, marauding and stuff while hauling expensive salvages into cargohold :D they be doing srs business behind enemy lines and marauding all together and stuff.
except no one wants them in fleet  |

CanI haveyourstuff
Native Freshfood Minmatar Republic
66
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Posted - 2013.09.10 05:02:00 -
[39] - Quote
Wedgetail wrote:they have, personally I have no issues with how the pirate hulls work now, because my understanding of t2 is that they can do the same role just with a slightly different set of advantages - the more options I have in pvp in terms of ships that do different variations of things the better combat is overall.
i want to be able to anticipate what the opposition might do, which tools i might need, i want to be able to build fleet doctrines tailored around the specific edge advantages each hull group gives me - if i need more raw damage potential i'll use pirate hulls, but if i need something that can act more defensively or subversively i'll take marauders (marauders with MJD would be great for under cutting cap chain logistics ships for example)
the differences don't have to be large but i do like them to be more or less equivalent, so where one ship falls short it compensates by doing something else better.
so.. tell us what are the different advantages and disadvantages between pirate bs-es and compare them to marauders.
dont give us pretty story about doctrines and whatnot tailoring **** around space and time... write something useful already, do some analyzing
what is that magical bonus of marauder+mjd to uncer cut cap chain logis? |

CanI haveyourstuff
Native Freshfood Minmatar Republic
66
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Posted - 2013.09.10 08:20:00 -
[40] - Quote
Wedgetail wrote: as for the logistics chains i'll make this very simple:
two fleets encounter each other, both have logis
one fleet has marauders, marauders have 100km gun range and 3 capacitor warfare modules (per ship)
one fleet has pirate battleships, which have 100km gun range and 1-2 capacitor warfare modules (per ship)
Thats the point where I wanted you to get... on theory it's all cool and maybe @ alliance tournament.
but lets look at real eve pvp situations now, you see super expensive pirate and marauder BS ships fighting alot ? I dont.
we all can blablabla about specialization, generalization what the **** ever we want but when you look at PVP aspect of game - no one uses expensive pirate or marauder bs-es.
it's just pointless |
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CanI haveyourstuff
Native Freshfood Minmatar Republic
66
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Posted - 2013.09.12 11:06:00 -
[41] - Quote
Debora Tsung wrote:Seriously, crying about a ship rebalance (repurpose?) just because it wouldn't have been top notch in incursions or solo roaming afterwards, or just because it had one single situational weakness after the rebalance... That's ridiculous.
No... U !
because then explain me why bother with so long training time and pricetag.
crying is 100% legit and rightful. |
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